Gary Delfiner, Rob Barabas, David Mandel (blog interviewee), Aubrey Levy |
A year ago we accompanied David Mandel and his partners on the Kickstarter campaign for their feature Mulligan. Here, a year and one more Kickstarter campaign later, a wrap up.
David: you now have two Kickstarter campaigns
under your belt one, the feature Mulligan
very successful the other, a documentary Indestructible
Baseball on the Isthmus not so. Can you tell us where the
big differences were between the two campaigns in terms of preparation,
staffing, ask level, execution and leverage with ‘goodies’?
Mulligan was
terrifying in a lot of ways. Kickstarter and crowd funding was a new and
exciting format to us, and we felt a lot of pressure to get it right because we
had never done it before. Our "staff" consisted of the director,
Will, the producer, Graham, and me, the co-producer. We all had different
tasks and distributed the responsibilities fairly evenly. We learned as
we went, but we did everything we could and reached out to everybody. We
spent months preparing, delaying the start several times because we felt as
though we weren't ready; agonizing over every detail, the rewards, etc.
For Indestructible,
it was just the director Eric and me. And although we did spend a lot of
time agonizing over the same things as Mulligan,
there was definitely a shortage of time for both of us. We just happened
to have a lot more on our respective plates, and because we felt a need to
launch at a particular time (World Series, Hispanic Heritage Month).
I think "the ask level," or the total amount trying to raise, is always one of the most difficult things to decide. What will be too much, what if we ask for too little because we want to play it safe? Kickstarter is an all-or-nothing platform, so there is the lure of setting your ask on the low side just to ensure you get SOMETHING.
I think "the ask level," or the total amount trying to raise, is always one of the most difficult things to decide. What will be too much, what if we ask for too little because we want to play it safe? Kickstarter is an all-or-nothing platform, so there is the lure of setting your ask on the low side just to ensure you get SOMETHING.
Execution on the two campaigns was wildly different - we had
fewer people on Indestructible (not
only did Mulligan have our main team
of three people, but some of the actors and crew were able to help out for
certain things as well), and both of us didn't have the luxury of time to work
the campaigns the way I had for Mulligan.
I think we also managed to come up with some fun and very
clever Rewards for Mulligan; in
addition to obvious things like golf-related paraphernalia, we had funny
voicemails from the cast, weird works of art drawn by the writer, and having
some members of the crew write and record a song for the highest-level donors
(Note: as far as I know, this gift still hasn't been done yet, although our
highest-level donors happen to be quite forgiving).
Unfortunately, I wasn't as creative about what to give for Indestructible. We did put in
signed baseballs and stills from the film; I suspect a lot of thinking with Indestructible was that since it was a
documentary, and one about a relatively serious cause, the mentality of giving
would be much more supportive and less 'materialistic,' for lack of a better
word.
Can you pinpoint ONE thing that you didn’t do for Indestructible that might have saved it?
I think it really just came down to the mentality that went
into the campaign. Again, with Mulligan
it was all so new and scary that I and the team behind it (which included a
director and producer) were willing to do anything and everything to make
things happen.
In a nutshell, I didn't plan the Indestructible campaign as well, I didn't go at it as hard, and I
didn't have the time and energy that I invested into Mulligan's campaign. I didn't follow a lot of my own advice –
read this blog here – and made a huge mistake in believing that I had a
"silver bullet", one thing that was going to singlehandedly solve the
whole problem. Without going into too much detail, I believed having a
well-written press release and sending it to a few major publications would
lead to a lot of free publicity and a lot of attention; and it didn't.
With no backup plans or time and energy to recalibrate or pivot, we
basically put all of our eggs in one basket and paid the price.
I do think that the success of the first one went to my head
a little bit, and that affected how I prepared/handled the second one. I
thought it would be easier, and the biggest takeaway is that it is just as hard
the second time, and probably the next time (I'm sure there will be another
Kickstarter campaign in my future).
What is your takeaway? When you prepare for the next Kickstarter
campaign what will you look out for, where will you put the emphasis?
There are no silver bullets; the reality is that these
campaigns - and any time you are asking people to fund or support your projects
- takes a lot of work and a lot of energy. The mentality that 'If you
build it, they will come' is a very rookie mistake that I've seen countless
people make. The marketplace is crowded (more on that below) and what
distinguishes you from the next guy isn't just quality, but how well you can
reach out to the people who will put money on the table.
There's a great TV show called Portlandia which just so happens to be on the Independent Film
Channel (IFC). There's a wonderful
clip of someone opening up an email and it's their daughter's Kickstarter
campaign; they can't make it through the whole video, but they wind up donating
the full amount anyway. Essentially the message is: Shut up, no one
cares, but here's some money anyway.
Whether there's any truth to that sketch (and I think there
certainly is) is almost beside the point. The first people who will donate to
your campaign are your friends and family. And as painful as that process
can be (I don't know anyone who enjoys asking friends and family for money),
that initial amount can have a snowball effect. The pain of asking your
family is easily trumped by the pain of sitting, watching your Kickstarter page
stay at $0.
Where do you see the biggest difference between
fundraising for a doc and a narrative film?
One thing to quickly point out is that both of the projects
I put on Kickstarter were essentially finished - some have started referring to
this type of campaign as a "Kickfinisher." But it makes a huge
difference because you are able to show your potential donors clips of the
film, and I believe that can have a huge impact in a lot of ways on whether
they donate. You've got "proof of concept" as they say in the
business world.
As I mentioned before, documentaries are usually centered on
"Causes" - in our case, it was the downfall of baseball in Panama.
That's a pretty serious issue, although certainly there are a lot of fun
parts to the film. Whereas Mulligan
is a comedy and therefore really lends itself to a fun approach, Indestructible was more about
communicating the message of the film, and why it was important to support it.
In a lot of ways, it narrows your focus and your approach. I'm
personally not a huge fan of asking for money this way, but I also recognize
that for the right people it's the right approach. And certainly there
are funny documentaries out there that get to have the best of both worlds when
they go out and raise money.
Another interesting thing about the whole doc vs. narrative
thing: documentaries tend to have very obvious audiences - for Indestructible, its baseball fans and
Latin-Americans. Mulligan was a
much harder film to categorize. It's an independent comedy, but it's got
elements of golf in it, weird animations, and a couple of recognizable actors.
So we spent a lot of time trying to chase ways to get Mulligan's Kickstarter campaign to the
attention of people within those very loosely-defined demographics.
Ironically, although Indestructible
has very obvious target audiences, they're so huge that there's no easy way to
reach them - we thought we had a silver bullet in getting a publicist to write
a nice press release and send it out to the places that reach those audiences;
it didn't get picked up, and we didn't know what else to do.
Do you still think Kickstarter is a viable platform for
fundraising? Have you looked into
alternates?
I do think Kickstarter has become pretty inundated. If
you look at what's up there today, you see that a lot of recognizable talent
from both the independent film world and Hollywood is using it - which is a
good and bad thing. Nice, that these people don't have to keep using the
inefficient traditional means of getting their projects off the ground. Bad,
because how's the little aspiring documentary filmmaker out in Boise, Idaho
going to compete with Michael Moore or Morgan Spurlock?
The alternatives I'm currently pursuing are, ironically,
some of the things that Kickstarter is replacing: production funds and
companies, angel investors, and sales and distribution companies. I may
get flak for saying this, but at the end of the day it's really not rewarding
to work this hard for so little money - if you're going to be busting your ass
40+hours a week, I'd rather be doing it to raise several million, not $15,000.
Kickstarter is a powerful resource for those starting out, and I think
that there's so much to be gained by going through the experience - in a lot of
ways, a Kickstarter campaign is a production microcosm. But you can't
keep doing them forever, and you can't keep operating on this level.
I've stopped calculating how much I make an hour because
it's a little too depressing. Ultimately it's important to have things
like Kickstarter - and all of the other modern advances that are happening in
the indie film world - but we have to be careful that we're not caught up in a
race to the bottom.
Parting advice?
A few weeks ago I was invited to speak on my crowd funding
experiences a panel at Digital
Hollywood, moderated by Gary Delfiner of Screen Media. After an hour of really interesting
discussion, the panelists were asked to give their 'parting advice' to those
interested in doing something on Kickstarter.
Ron Barabas,
an attorney who specializes in crowd funding, started off by saying "Run
it like a business." I thought that was great advice, and definitely
applicable to anything you do in life - especially artistic and film projects.
I followed with "Run it like a marathon."
It's a very different strategy than running a sprint; it takes
determination, perseverance, and an almost sickeningly high tolerance for pain.
But the feelings you get from accomplishing it are powerfully rewarding.
And even if you don't cross the finish line, I do believe you're better
for trying.
(Note: David Mandel has not run marathons. Yet.
He did run a lot of 5Ks when he was in high school.)
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